Last Lands Setting
Dark Water Campaign
Category Archives: Featured
An interview with yours truly over at Emerald Press (CA)
ShareI was interviewed a while back for Combat Advantage and it’s now live on their website. You can check it out here! Mostly it covers what I have been up to here, as well as the content here now from … Continue reading
Posted in Featured, News, Weem's 4e Blog
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From Duck Tales to D&D, Part 2
ShareSeason 1, Espisode 2: Treasure of the Golden Suns Part 2/5 – Wrongway in Ronguay After foiling the Beagle Boys, Scrooge and his nephews decipher the strange marking on the map, which leads to a sunken treasure ship in Ronguay. … Continue reading
Weem’s 4e Companion Character Sheet
ShareThis D&D Sheet from Weem can hold up to 2 newly created Companion Characters built for Dungeons and Dragons, 4th Edition. Companion Characters are great at filling gaps in your players’ party. They are easy to manage by players who … Continue reading
Monday Morning Wake Up Call
ShareWhat a smack in the face this morning was. I was gone all weekend, during which I slept very few hours. So when the alarm went off at 5:30am this morning, it took me a minute (or three) to figure … Continue reading
Posted in Featured, Inspiring, News, Weem's 4e Blog
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“Duck Tales” As Game Inspiration
ShareLike many of you out there, I spent a large portion of time in front of a TV as a kid. As a young single parent, my mother had a lot to contend with including my brother and I – … Continue reading
Welcome to the NEW Last Lands!
ShareI’m still working on this… hang tight, or check out theweem.com in the meantime… theweem.com, d&d done wrong…
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Weem’s 4e Condition Cards
ShareHere they are, 4th Edition D&D Condition Cards by Weem! These cards make not only tracking conditions a breeze, but they help players know what that condition means for their character with brief lists of the mechanics behind the condition! … Continue reading
Weem’s 4e Fate Point Cards
ShareAfter incorporating “Aspects” from the FATE system into our 4e games, I created a card to represent the uses of Fate Points within the game. I was not the one to come up with the idea of pulling Aspects and … Continue reading
