This was the first game of the Paragon Tier, and occured after a one month break.
The characters at this point are as follows…
>> “Henif” – Human, Monk*
>> “Rolan” – Elf, Fighter
>> “Lystia” – Half Elf, Ardent*
>> “Aelar” – Elf, Ranger*These are new characters, though the Players are not new to the campaign
After the conclusion of the previous game, the players were brought to the “Watchers” at the Calling Stone in Havenshore. The King of the Gadarian Empire was upset that his son (Merrik) was killed, but did not have the power to do to the PC’s as he wished – at least not in Havenshore under the protection of the Watchers.
While there, the Watchers told them that the bell they had recovered was thought to be the “Voice” of Califane – aka the “Bell of Califane” and that his followers beleived it needed to be brought far to the West, to the Broken Lands. Somewhere out there, there was said to be a temple where the bell should be rung. This would call upon Califane to ‘set things right’.
Due to recent events, the story of the “One God” was slowly beginning to crack which could lead to great instability. On top of that, there were rumors that the mountain Dwarves to the North were being stirred into action by a dark force (presumably the work of “Kas”) – their possible intent consisting of the taking or destruction of Havenshore thus weakening the power of men – bringing them to their knees. If there was ever a time to call upon the help of Califane, it seemed as though now was the time.
To that end, the followers of Califane, his Disciples, and even the Watchers agreed that the bell must leave soon. IT would be put aboard “The Morning Sun”, the largest of the nine airships. They also sent the players (as well as a Captain, an engineer and some crew members) to recover an airship (discovered in game #12) located deep within a mountain-top lab to the West.
Which brings us up to last night’s brief “Prologue” game.
The players were read the following…
4 days ago, you arrived at the Strahld family barony and began your ascent up the mountain.
3 days ago, you entered the underground lab to find no one in sight and a massive hole beneath the spot where the ship once stood
2 days ago, after some exploring, you discovered the ship hovering some 200 feet down the hole. A hole that appeared to continue down endlessly.
Yesterday, your pilot was killed as you boarded the ship when you were suddenly attacked by ghosts and giant skeletal bats.
Moments ago, the ship lost most of its power when the engineer attempted to make an adjustment on the control box and something exploded. He now lies motionless on the deck. The ship’s descent, initially slow, is now picking up speed. The clicking wings of giant skeletal bats echo above you as they move in for the kill.
What followed was an encounter that had the players attempting to put crystal balls back in their holders (at each of the 3 masts of the ship) after they fell out from the sharp descent of the ship (and it’s light collision with a wall of the shaft nearby). All of this while fighting off Giant Skeletal Bats, a few ghosts, a Banshee and a Lingering Spirit.
They were successful in keeping the crystal balls in place enough that the engineer (after coming to) was able to keep the descent somewhat controlled – when they eventually splashed down into an underground lake, the damage was lessened significantly. Currents eventually brought the ship out through a cavernous opening to the sea and they sailed back to Havenshore.

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