Dark Water Game #15

The group arrives at the camp of the “38″ who are looking for a temple, said to have been created by Califane’s people as a ‘safe house’ of some kind.

A child who can sense the temple has lead them near it, and the players help discover the entrance. Upon entering, they are separated from the group. Walking in along a long marble hallway, they see reflections of themselves in the walls, only their reflections are different in various ways.

Eventually they get to a room with a raised pool, surrounded along the rim by a dial of sorts. Positioned around the dial are words they can not read, perhaps hundreds of them, many of which have been scratched out.

Aelar (the Elven Ranger) touched the water and falls immediately unconscious. Just then a very tall hag-ish woman emerged from the darkness. She was tasked with watching the pool, and protecting those on the list. She can see them all in the reflections of the water. She claims that Merrik is about to discover a secret that will allow him to kill those on the list – make them fall dead wherever they stand. She wants them to get to Merrik and offers to help them get to him. She also warns them that when they hear the tolling of the bell, their time will be running out.

They agree to go to Merrik and she sends them instantly back to Izz Al’Dinn, near a tavern where she says the path to Merrik can be found.

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